Showing posts sorted by relevance for query ruskhazar. Sort by date Show all posts
Showing posts sorted by relevance for query ruskhazar. Sort by date Show all posts

Monday, October 24, 2022

The Worlds of Nicki Chapelway: Part Four Ruskhazar


Okay, I will try not to show my clear favoritism and turn this into a beast of a post while I discuss today's world Ruskhazar.

Ruskhazar is the world in which 30 books of mine are set in. The tally is currently seven series and one standalone. Every time I turn around, I get a new story to add to the vast lore of this world.

This land is the harsh and beautiful home of elves and men, it has existed for three eras, but according to the gods if the prophesied end of the world is not stopped then this will be the final era.

All of the books set in this world have "gods" somewhere in the title since I wanted a clear indicator that they are all a part of the same world. (my books set in Amar all have the name of the world in their series title—I like to make it easy to know what books are connected or not).


 


Climate and Terrain: Despite everything that happens in this world, Ruskhazar itself is not overly large. It is a peninsula that has been nearly entirely circled by mountains. The climate is a little on the frosty side although those in the valley in the center of Ruskhazar can enjoy all of the seasons.

For the most part, Ruskhazar is a rocky, highly forested land, and the people living there wouldn't have it any other way.

There are a few islands around Ruskhazar. Einan, the largest of these islands has been settled by elves trying to get away from the other races. The Spice Isles are used as a prison/labor camp. The smaller islands are used as burial grounds or private homes of wealthy and powerful individuals.



Creatures and Monsters: Ruskhazar is the home of men and elves, both of which can be divided into two clans each.

Lowlanders— humans that dwell in the valley, these individuals are born with the ability to use magic

Highlanders— humans that come from the mountains, they are entirely immune to magic

Lower Elves— tall, golden skinned elves of the valley, they have dark hair and eyes, and are virtually immortal and usually quite snobbish

Higher Elves— short "stone elves" with gray-blue skin, white hair and pale luminescent eyes, they originally dwelt in the mountains but after their people were nearly wiped out and their homes destroyed they now exist alongside everyone else, these elves age much slower than humans and many are not fully developed adults until they are in their forties

On top of that, there are also outsiders, exiles from the deserts of the south. These people cannot control magic, nor are they immune to it.

Then there are two types of monsters that an individual can become

Vampires—considered a curse given to the followers of The Lady of Night, these creatures cannot bear the sun's rays and must drink blood every few days or risk falling into a deep sleep; however, they are granted virtual immortality and do not age. Their characteristics include pale skin, red eyes, and fangs

Werewolves— considered a blessing granted on the followers of Neltruna, these creatures can choose to take on the more powerful form of a great wolf, their only noticeable characteristics is that those who are wolf-kissed have silver eyes.

For the most part, other than vampires and werewolves (which can blend into the general population and use them to grow their numbers), all of the monsters of old have been wiped out, hunted to extinction by the Highlander's ancestors. These old monsters were dragons, krakens, shapeshifters, and many other deadly beasts that Ruskhazar is better without...

The dead don't always remain that way and are often used as puppets by necromancers. Spirits who have died violently and lost their way to Skyhold can also occasionally be spotted.

Political Atmosphere: Ruskhazar is united under a dual kingship. The Greater King is a Lower Elf who has been in power since the forming of Ruskhazar, he is largely a figurehead and is rarely even seen. Most of the state affairs are handled by the Lesser King, a Lowlander. Many Highlanders are upset by this fact, that they are forced to subject themselves to a Lower Elf and a Lowlander rather than being ruled by one of their own, many of them would rather be their own separate kingdom.

Higher Elves for the most part are too scattered to form a collective opinion. Their civilization was destroyed when Ruskhazar was founded and now they exist on the outskirts of society as criminals, servants, or addicts.

Another thing of note are the criminal underworlds, one in particular run by an elf by the name of Elwis the Eel operates as an entirely separate kingdom, one where he is the king. There are few criminal organizations that would dare to oppose him, but The Order of the Bloody Hand—an honorific assassin guild who don't keep their killings a secret— and the Queen of Thieves—a vampire who a thousand years ago ran a criminal kingdom much like Elwis's before she fell out of favor and is now trying to rebuild her organization—do attempt to hold their own against him.

Likewise, werewolf packs, vampire hoards, and sorcerer cults tend to stick to themselves and ignore the politics of Ruskhazar as a whole.

Magic: The Academy of Magickers lies near the heart of Ruskhazar, a free opportunity for any magic-wielding individual to study there and become magickers.

So, in other words, magic is very important to the culture of Ruskhazar. The majority of the population (Lowlanders, Higher Elves, Lower Elves) are born capable of wielding the substance and while not everyone chooses to tap into their potential, many do.

Highlanders are entirely immune to magic, and this is a mystery that has yet to be unlocked.

However, there is also the art of sorcery, a partnership with a demigod to wield a portion of their power. Since magic is believed to stem from the goddess of magic, to turn to another source is considered perverse and sorcery is illegal, but that doesn't stop its practitioners.

Religion: There are five deities worshiped by the people of Ruskhazar.

Thyre—the head god, the guardian of time, seasons, and the underworld

Neltruna—his wife, the goddess of monsters, the dark, and all things unknown

Eirik—the god of humanity and the rival of Thyre, he also has dominion over life and death and the harvest

Meruna—the bride of Eirik, she is the goddess of magic, love, and the virtues

Dagmy— the goddess of beauty, lies, and carnal beasts

There were two other gods, the twins who created the elves, but they hated each other so much that they fought each other even unto death

Finally, there are the demigods, the children of the gods, these individuals were killed by their godly parents, but their essence lives on. Worship of them is considered a heresy.


Okay, I'll stop myself there. If you want to find out more about Ruskhazar then you can get the novella Between Gods and Demigods for free. You can also snag yourself a copy of A Tale of Gods and Glory or pre-order Rage Like the Gods and The Gods Created Monsters. Savage Gods and Spellbooks will be releasing next year on Kindle Vella (I told you that there were a lot of stories set in this world)

Sunday, September 5, 2021

What Nicki Did

 Ah so, this was not actually a part of my summer plans. This was sort of an unexpected addition to everything I had going on, but I'm certainly not complaining.

No, I'm not complaining at all.

So I said I was working on two secret WIPs at the beginning of the summer and that was very true. One was A Tale of Gods and Glory and the other I have still yet to announce. However, a couple of months ago I picked up another WIP. And this other WIP is set in Ruskhazar as well.

There's no point in keeping this a secret from you guys. Ruskhazar has really grown from being just the world that Rage Like the Gods is set in. It ended up getting too big, too complex, with too many facets and I got carried away. I now have seventeen-twenty books (some are not 100% confirmed since they are newer ideas) planned to take place in this world.

And yes, gadzukes that's a big number. It certainly beats Amar's record of eight books planned in one world by quite a bit. But I just love Ruskhazar so much, it may not be the biggest fantasy world as far as landmass, that I have ever created, in fact it's the second smallest (Illesya from Winter Cursed is still the smallest), it's just a peninsula full of mountains inhabited by two clans of men and two clans of elves who all hate each other. Five gods look over the people of Ruskhazar, once there were seven but two killed each other. The demigods are dead. The old monsters are dead. It's a relatively safe place to live in if you don't mind occasionally being mauled by a werewolf or becoming a vampire's snack. That is, it was until recent years, now necromancy is on the rise and consequently it isn't the only thing rising. The dead are coming back and if left unchecked this necromancy will bring about the end of the world.

All of these Ruskhazar books take place in about a forty year timespan centered around this age of the restless dead. They are all directly affected by the state that the world is in. The six books in Rage Like the Gods are about the heroes who were destined to save the world. The other sixteen or so books are about everyone else.

So by now, you're probably asking, what are these other books? Well I'm glad that you asked.

You already know of Rage Like the Gods. That series is six books long counting the prequel novella Between Gods and Demigods which I already wrote and published and you can purchase here.

Then there is A Tale of Gods and Glory one of two standalones set in Ruskhazar, I'm not going to get into the details of the other standalone only that it's well, a standalone set in Ruskhazar, it sort of mirrors and parallels A Tale of Gods and Glory in a sense, but is capable of being read on its own with no real connection between the characters.

There is also the Blood of the Gods trilogy which I introduced late last year.

There will also be a duology which I'm not going to say much about at this moment only that it will be a tale of forbidden love and magical schools.

The purpose of this post is to introduce the fourth series that takes place in Ruskhazar. A four book long series called What the Gods Did (I'm sure you're probably noticing a common theme in these titles seeing as they are all gods something or the other, that's a purposeful thing done in order to connect these series so that you can easily look at my books and know which ones take place in Ruskhazar or not just by their titles).

Well what did the gods do?


The Gods Created Monsters

(yes that's book one's title)


(all images via Pinterest, I take no credit for them)

It's the story of four strangers thrust together to create a small elite group made specifically to hold the end of the world at bay. Ruskhazar is crumbling from the inside out, monsters long since thought extinct are rising with renewed hunger and so a team has been created to hunt down and kill these monsters and keep villages safe until the gods' chosen ones (aka the cast of Rage Like the Gods) finally step forward to save the world and restore everything to the way it was.

This team includes:

Alya a former noble woman whose family was recently brutally murdered by the king's son. Now she will do anything to get a crack at revenge even signing up to hunt monsters for a living.

Conan a guardsman with no real experience in the world who dreams of finding a purpose worth dedicating his life to. Especially since his former employer turned out to be a bit of a psychotic murderer and killed Alya's whole family.

Ikor an esteemed scholar at the Academy of Magickers who may or may not have killed a few people to earn his position, now being blackmailed to join this group or else lose everything he fought for.

Zarynn a silver tongued sorcerer who after being arrested decided that killing monsters was better than being put to death.

And Fluff, Alya's gray tabby cat.

And I'm not exaggerating in the slightest when I say that they are the worst monster hunters that Ruskhazar has ever seen.

This story definitely draws some inspiration from D&D and just how badly a well-meaning party can mess up. It's a tale of monsters, a found family, and a whole lot of chaotic messes.

Rage Like the Gods tells the story of those with the power to save the world, but don't want to do it.

What the Gods Did is about people with absolutely no power to save the world trying their darned best despite it. And failing. But hey, it's the thought that counts.

I made a rough list of the order my Ruskhazar books will be published in so that you can see sort of what it will look like (I am hoping to publish the next three after Between Gods and Demigods next year)

Between Gods and Demigods (Rage Like the Gods #0.5)

A Tale of Gods and Glory

Rage Like the Gods (Rage Like the Gods #1)

The Gods Created Monsters (What the Gods Did #1)

Folly of the Gods (Rage Like the Gods #2)

An Assassin's Guide to Cheating the Gods (Blood of the Gods #1)

Rage Like the Gods #3

What the Gods Did #2

Rage Like the Gods #4

What the Gods Did #3

An Immortal's Guide to Betraying the Gods (Blood of the Gods #2)

What the Gods Did #4

Rage Like the Gods #5

What the Gods Did novella (rumored)

Secret Project (rumored)

Ruskhazar Duology #1

Ruskhazar Standalone

Ruskhazar Duology #2

A Lady's Guide to Defying the Gods (Blood of the Gods #3)

Secret Project (rumored)

And maybe you're looking at this list and thinking, well at least I won't have to wait to long between Rage Like the Gods or What the Gods Did releases on this plan, but there sure are a lot of books between each Blood of the Gods book, what if there is a cliffhanger I will be having to sit on for five other books just to wait for the next Blood of the Gods story? Don't worry, each Blood of the Gods book is roughly a standalone, the characters' stories are complete in each book and indeed chronologically act as the bookends of Ruskhazar. I said that these books take place in a 40 year timeframe, well actually most of them take place around the same time give or take some years. However An Assassin's Guide to Cheating the Gods is set 20 years before the events of Rage Like the Gods. A Lady's Guide to Defying the Gods takes place around 20 years after the events of Rage Like the Gods, while An Immortal's Guide to Betraying the Gods takes place during the events of Rage Like the Gods. So for chronological order's sake they have to be spaced out.

Now I'm not sure if any of you are actually wondering this, but maybe you are and you're thinking wow that's a lot of books and a lot of commitment what if I'm only really interested in reading one series? Well you can do that with these series. There are connections and ties between books, but each series can in fact be read on its own. You wouldn't get the full scope of the depth of this world, but the individual stories themselves would not suffer because of it.

So there you have it, now hopefully you have a better idea on what my plan for Ruskhazar is. Also fun fact all but two of those books listed above actually have titles, however I'm waiting to share those for a later date mwahahaha....

Sunday, September 12, 2021

A Little bit of a History Lesson

 

(images via Pinterest, I take no credit for them)


So today, after announcing my big plans for Ruskhazar last week, I thought I would share a little bit about the Ruskhazarian timeline. As I stated before, all of the books in Ruskhazar take place over about a forty year span of time, but they actually are set in two separate eras.

Ruskhazar itself has four eras.


First Era: The ancient times, there was not even a Ruskhazar at this point. The peninsula was inhabited by two separate clans of feuding elves, but then the Khazars a nomadic tribe of barbarians come in from the south and settle in the valley with one of the clans of elves, the Lower Elves. Around the same time, a tribe of raiders known as the Rus come from a northern island and sailed south before settling in the mountains near the tribe of elves known as Higher Elves. The Rus were an isolated, warlike people and oftentimes would come to the valley to raid the Khazar and Lower Elf cities until finally the Khazars and Lower Elves grew tired of this. They formed a peace treaty and with their combined forces waged a war with the mountain folk, both the Ruses and the Lower Elves' ancient enemies the Higher Elves. This war almost completely wiped the Higher Elves off the map, leaving few survivors and a demolished civilization. The Rus faired somewhat better, but they were forced to become citizens under the Khazar and Lower Elf rule. The Rus eventually became known as the Highlanders and the Khazars Lowlanders. Thus Ruskhazar was formed and the four peoples were united.


Second Era: With the uniting of Ruskhazar, the second era began. It is one of mostly peace and prosperity and simmering tensions. This era lasted 3,000 years and from it come most stories and legends. It is a well-documented era unlike the first, and is still fresh on everyone's minds.


Third Era: A vision from the gods ended the second era, priests across the lands came forward announcing that the third era had begun. This era is the one where most of my books take place in, it is only twenty to thirty years long, but is the most crucial era of them all. This is the era of the end of the world. Marked by an apocalypse foretold long ago, civil war, and the rise of the vampires what happens in this era will determine the fate of Ruskhazar. Either it will crumble under the threat of necromancy and walking dead, be destroyed by bad blood thousands of years in the making, or it will be saved.


Fourth Era: This new era has just dawned and it has yet to be seen what shall become of it. It's full of hope and opportunity and a new start. Since the world that everyone knew may or may not have ended in the third era (I certainly shan't say, if you want to know what happens in the third era, you must read the books).


So last week I shared the current publishing order for the twenty or so books set in Ruskhazar. But technically I divide the stories up into two categories. The third era stories and the fourth era. The third era is what I'm currently working on. Fourth era is yet to come, I may not immediately move onto those books once I finish the third era. I  suppose it depends on how I feel after I finish the third era books. So I thought I would share which stories are third or fourth era so you have a clearer picture of these stories and what they are all about...

The Third Era:

Between Gods and Demigods (Rage Like the Gods #0.5)

A Tale of Gods and Glory

Rage Like the Gods (Rage Like the Gods #1)

The Gods Created Monsters (What the Gods Did #1)

Folly of the Gods (Rage Like the Gods #2)

An Assassin's Guide to Cheating the Gods (Blood of the Gods #1)

Rage Like the Gods #3

What the Gods Did #2

Rage Like the Gods #4

What the Gods Did #3

An Immortal's Guide to Betraying the Gods (Blood of the Gods #2)

What the Gods Did #4

Rage Like the Gods #5

What the Gods Did novella (rumored)

Secret Project (rumored)

The Fourth Era:

Ruskhazar Duology #1

Ruskhazar Standalone

Ruskhazar Duology #2

A Lady's Guide to Defying the Gods (Blood of the Gods #3)

Secret Project (rumored)


As you can see, the majority of the stories in Ruskhazar are in the third era. The image above is a collage made about all of my books taking place in the third era. These books have to do with the rise of necromancy, civil conflict, and the return of the old monsters. It lasts only a little over twenty years. An Assassin's Guide to Cheating the Gods is the first book chronologically and it takes place during the chaotic time of the dawning of a new era and everyone wondering what that will mean. If I end up writing that secret project it will be at the very end of the third era, at the announcement that it is coming to a close.

The fourth era... well, the fourth era has its own problems, but the impending end of the world is not one of them. I shall refrain from saying anything else about the fourth era because as I said, that's still quite a ways away.

Tuesday, October 18, 2022

Know the Novel Part One Part Two


So, here we are again.

I'm unsure if it can really be counted as a writing project if I don't make at least one change to my plans... 

Or I suppose this could technically just be called an adjustment in plans, since I'm changing nothing about what I said about my first two projects. I'm just adding a third project into the mix. The Gods Created Monsters.

I was really hoping to have this one done before the FallFicFrenzy started, but then I got back the edits from Rage Like the Gods and I've spent the past several weeks consumed with working on the final draft of that. Which really wouldn't be that hard, since I'm only really reading through it to make certain that it all sounds good and fits with continuity, except this book is like 900 pages long.

So, anyway, I have not been able to get this story finished up. Which is why I am now adding it to my FallFicFrenzy challenge, because, yeah, I need to finish this. After RLtG, this is the next book that I'm releasing. I'm already 38,000 words into it so hopefully that puts me at about halfway done. My current goal is to focus on finishing TGCM and starting Of Dawn and Fire in October and then in November I would like to finish Of Dawn and Fire and get at least halfway through Savage Gods and Spellbooks.

With all of that said, let's get to know this novel.


1. What first sparked the idea for this novel?

Once again, this story was inspired by a video game. It's set in Ruskhazar after all. This one is actually not at all influenced by Skyrim though. It's actually inspired by the game Dragon Age: Origins

If you've never played it then all you really know is that it is a messy complicated game about doomed heroes trying to save the world and it has my favorite fictional boyfriend Alistair Therin

he is the perfect man
(also image from Pinterest)

... and this game basically sets you up to NOT get a happy ending with Alistair unless you're willing to do a lot of really, really, really, really sketchy things. So anyway, your girl needed a happy ending so she decided to write it herself.

And that's how this story was born.


2. Share a blurb (or just an overall summary)!

The gods created the monsters…now it is up to the mortals to kill them.

Alya has always dreamed of adventure, but as a noble lady she knows that the only thing her future holds in store for her is marriage. However, when her engagement to the crown prince leads to her family’s murder, Alya loses herself to her need for revenge. She wants the future king dead and she is willing to do whatever she must to ensure his doom. Even if it means becoming a commissioned monster hunter and slaying as many undead as it takes to forestall the end of the world.

She is joined in her quest by the disillusioned guardsman who saved her life, a criminal who doesn’t want to do penance, a disgraced magicker who just wants everything to go back to the way was, and her cat. If they want to survive the dangerous duty of holding the line against the monsters then these outcasts are going to have to learn how to trust each other, ignore their selfish impulses, and do something right for a change. Because the world is ending and alone, they are not powerful enough to stop it.

Slay the monsters, defend the innocents, find the source of the rising dead… and don’t kill each other in the process. It shouldn’t be too difficult, right?

A band of novice monster slayers go up against creatures that have not been seen for a thousand years in this adult high fantasy series set in the world of Ruskhazar. It is perfect for fans of Michael J. Sullivan, J.R.R. Tolkien, and the Witcher Saga.


3. Where does the story take place? What are some of your favorite aspects of the setting?

As I already mentioned, this story is set in the world of Ruskhazar, my high fantasy world home of men and elves, sorcerers and magickers, vampires and werewolves, the living and the dead... I have a ton of books set in this world (the current tally is 30 novels and novellas all divided into seven series and a single standalone). So, one of my favorite aspects of Ruskhazar is just how vast it is. There are so many moving parts and chaotic characters and events that it needs 30 books, seven series, and one standalone just to be able to tell its story. At this point, Ruskhazar almost feels like a character all its own and while each of the series (and standalone) can be read alone, in order to get the whole of Ruskhazar itself's story all of these books are necessary to unfold the drama.

Some of the aspects of Ruskhazar that this book explores that the others don't as much are...

The royalty, my other books set in this world are about regular townsfolk: the poor, the rich, and the criminal. But this book has a lot about at least the Lesser King line the Vadimovas (there are two kings in Ruskhazar, but the High King is a figurehead and doesn't do much). Only one other book in all the 30 set in Ruskhazar has a focus on the Vadimovas and that book is set two hundred years before this one and tells the story of how they came into power.

Monster hunting. I have monster hunters in other books ste in Ruskhazar, but they are oftentimes only temporarily monster hunters, villains, or both. And with Ruskhazar in the unique situation that it is (meaning that it is going to be destroyed by the undead) monster hunters are sort of a very important part of society. One that is oftentimes overlooked both by me and by the people of Ruskhazar themselves. So, I thought it would be nice to write a story about these unsung heroes.

The connection between the classes and clans. Ruskhazar is comprised of two clans of men and two clans of elves and none of them really get along due to the kingdom's sordid history. This is a key part of all the Ruskazar books, but one of the things that I decided to do in writing this book was have each member of the monster hunting band be from a different one of these clans. Two separate types of elves, and two separate types of humans.

4. Tell us about your protagonist(s).

I have four protagonists in TGCM. Alya, Zarynn, Conan, and Ikor.


Listed in order that they appear in this image:

Alya is a Lowlander noblewoman. Her family was killed by her betrothed the crown prince and now she wants his head. Preferably no longer attached to his body. She is angry and focused and untrusting and quite frankly has lost too much. All she has left are her cat, a brother that she has no idea where he is, and a guardsman who saved her life.

Zarynn is a Higher Elf sorcerer, a flirt, and a hothead. He bears brands on his face, one that identifies him as a sorcerer and one that he gave himself in anger so that no one would be able to ever brand him again. Except when a sorcerer is twice branded, they are executed. And he starts out this story in jail waiting for his death sentence to be fulfilled when he's offered a pardon.

Conan is a Highlander and former guardsman, however he was designated to die defending Alya so that it would look like the crown prince, the very man he has sworn to protect with his life, wasn't the one responsible for the assassination of his fiancé. Fortunately for Conan and Alya, he managed to get them both to safety, but she lost her parents to the attack and he lost many of his former guards and friends. Now he is left wondering at his purpose and if there really is an inherent good in people.

Ikor is a Lower Elf magicker and was once the Scholar of Spells, the person responsible for chronicling every known spell. Unfortunately, he killed someone two hundred years ago to be able to get this position and the truth of his dark deeds has just come out. He has now been removed from his position and cast back into the real world. But he has quite the adjustment to make after existing in a world of academics and books for the past two centuries.

Fluff, Alya's cat also bears mentioning. He is very much like his owner. Grumpy, violent, and fiercely loyal to few.

5. Who (or what) is the antagonist?

While he isn't in it much, the crown prince of the lesser kingly line is quite villainous. He did kill my protagonist's parents after all and try to kill her and Conan as well. However, the main villain of this book is actually a whole town. I don't want to get into too much detail because of spoilers, but essentially, they are villains. And their leader is a very powerful, very creepy vampire lord.

6. What excites you the most about this novel

Found family!

My main characters are all so messed up. I'm looking forward to them being able to find identity and security with each other while they heal from the scars of the past. Especially Alya who is very angry and very hurt and I look forward to her being able to recover enough to start caring again.

This is only the beginning of these four together, but I can't wait until they can go from the strangers who couldn't care less if any of these others live or die to being like "touch my family and you die". It's going to be a long journey and very convoluted, but I wouldn't have it any other way.

Also, I would be lying if I didn't admit that I can't wait to delve further into the relationship between Alya and Conan. It's sunshine and the grump only where she is the grump and he the sunshine. But Conan is just so pure! And Alya is so much like a wounded animal. She doesn't care about morality or doing sketchy things and she certainly doesn't care if people get hurt so long as she ends up with what she wants, but Conan does and she cares about him. So, I'm really going to enjoy writing how she goes from the angry stabby person to someone who thinks twice and tries to find a more peaceful solution all because the guy she likes is squeamish when it comes to blood.

Actually, tbh Conan does this to the whole group. I put a Cinnamon Roll in the middle of a group of misfit criminals and murderers and watch him sweeten everything around him.

7. Is this going to be a series? standalone? something else?

It's a four book series, this is book one.

8. Are you plotting? pantsing? plansting?

Plansting. I know a good deal of what needs to happen, but there's definitely some gray area, especially in the middle where I'm currently writing that I'm still trying to figure out.

9. Name a few unique elements in this story.

I don't know if this is unique per se, but the fact that this book is about monster hunters. I know that other stories have done monster hunters, but I personally haven't really written about them myself. Not to the extent that I've wanted to. So, I'm really excited to focus on a book about killing monsters and butt-kickery.

Like there is killing monsters and then there is the death of monsters being your primary goal. Where you actually set out to hunt them down and end their existence. And to me that's an important distinction.

One thing that sets this book apart from my other Ruskhazar books is that it is a large cast of characters who are actually in a group and stick together. For the most part in Ruskhazar, if I have multiple main characters then they are all sort of on their separate paths with some underlying part of the plot connecting them. But they don't really know the other main characters in their books. And they don't necessarily get along. I have some main characters who are literally enemies of each other.

One exception is my main characters in Savage Gods, but I only have two so I don't really consider that a large cast.

But TGCM has four main characters, and the main part of the book is the connection between them as they become allies. And that forced proximity is not something a lot of my other main characters in Ruskhazar books deal with. They are all loners, but the characters in this book are a family.

10. Share some fun “extras” of the story (a song or full playlist, some aesthetics, a collage, a Pinterest board, a map you’ve made, a special theme you’re going to incorporate, ANYTHING you want to share!).

So, here's the map of Ruskhazar again



And here's the cover of the book



I already shared a sketch of my four main characters above, but here is one of Alya and Conan as well




The pre-order link!

And here's the playlist


And Pinterest board



Sunday, February 6, 2022

What's Next for Ruskhazar

All images from Pinterest, I take no credit for them


With the release of A Tale of Gods and Glory in the rearview mirror it begs the question of what is next in store for my beloved Ruskhazar.

Short answer: A LOT.

The slightly longer and more detailed answer...

Ruskhazar is a vast story world that houses somewhere around 23 books. To be completely honest with you guys, I think that I'll probably be working on these books for at least a decade (with of course other series on the side because let's be real, I can't fully dedicate myself to just one story for one year let alone ten).

I have my Ruskhazar books divided into two eras, the third and the fourth. With the bulk of my books taking place during the third era and a handful of stories set in the fourth. My fourth era books are the farthest off so I talk about them the least, in fact this is really the only mention they will get in this post, since as I already said it could very well take me over a decade to write these books and so we're looking at them being about nine years off and I'm not cruel enough to tease you about something that I probably won't write for nine years. Just know that they exist and someday they will be written.

Today I'm mostly going to be talking about the third era, which has seventeen (possibly eighteen, one story is hanging in limbo as I go back and forth on whether I'll actually write it or not) books set during it. This era is a tumultuous time of necromancer cults, rising dead, and civil war.

A Tale of Gods and Glory is set in the third era, it's actually a standalone so it's the perfect place to sort of dip your toes into Ruskhazar and see if you enjoy this story world without any big and scary commitments. I published it only a few days ago.

click the image to snag your copy now

AToGaG is the only standalone set in the third era (there is one in the fourth era, but I will remind you that we aren't discussing that right now). Of the other third era books we have a smattering of series, four of them to be exact.

Rage Like the Gods—This is sort of the "main" story set in Ruskhazar. It's the first one I ever came up with and is still the longest series in this world. It is five books long as well as having a prequel novella (Between Gods and Demigods which is available free to newsletter subscribers). It is the story of crumbling society, the looming end of the world, the gods' chosen who are destined to save everyone, and everything they choose to do instead.

What the Gods Did—This series is four books long and will have an epilogue short story (what do you call the opposite of a prequel?). It is the tale of four misfits who are conscripted into a crown commissioned monster hunting band. It's a tale of found family and chaos. I actually have a post going into a lot more detail on this series in a couple of weeks.

The Blood of the Gods Trilogy—A collection of three loosely connected standalones that span from the beginning of the third era, to the middle of the third era, and the fourth era (which book 3 is actually set in). Each book has different protagonists, but they all dwell on the darker aspects of Ruskhazarian culture. Crime lords and vampirism.

Ancient Gods—Another trilogy this one is not primarily set in the third era because I have three words for you, and they are "fantasy time travel". Yup, that's right these books are actually set in the first and second eras, delving into certain historical events that are only hinted in other books. However, since one of my protagonists is from the third era so it still counts as a third era book.

So yeah, there you have it. When you look at the number 23 it looks pretty big and scary; however, each of the books are written in their respective series (and while I do advise reading all the Ruskhazar books and in the order that I publish them, that's not necessary to understand each individual series). Now that AToGaG is published, my attention has turned to these four series. I actually have them listed in the order of which ones debut first, but I'll be working on all of these series at the same point in some capacity or the other.

Here's the official publishing list for my Third Era books so you can have an approximated timeframe for when each book will release (currently I'm aiming for two releases set in Ruskhazar a year, but I'm hoping in 2024 to start releasing three a year—only time will tell if I actually manage that though).

Between Gods and Demigods (Rage Like the Gods, Book #0.5)—Already Published

A Tale of Gods and Glory (A Legend of Ruskhazar)—Already Published

Rage Like the Gods (Rage Like the Gods, Book #1)—Coming November 11th 2022

The Gods Created Monsters (What the Gods Did, Book #1)—Coming in 2023

Folly of the Gods (Rage Like the Gods, Book #2)—Coming November 11th 2023

An Assassin’s Guide to Cheating the Gods (Blood of the Gods, Book #1)

Rage Like the Gods, Book #3

What the Gods Did, Book #2

An Immortal’s Guide to Betraying the Gods (Blood of the Gods, Book #2)

Ancient Gods, Book #1

Rage Like the Gods, Book #4

What the Gods Did, Book #3

Ancient Gods, Book #2

What the Gods Did, Book #4

Rage Like the Gods, Book #5

Ancient Gods, Book #3

What the Gods Did, Book #4.5

Anyway, to make a long post short and to answer the question of what is the very next thing for Ruskhazar?

Rage Like the Gods is releasing on 11.11.2022


Now I'm curious. What series do you think you are the most excited for that is coming from Ruskhazar? Comment below!

Sunday, March 20, 2022

Writing Multiple Series in a World: Part One

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So, I've decided to start another series. This one detailing writing multiple series in one world, it will answer the questions of why I do it, how I do it, and what doing it looks like.

I'll be publishing one post a month in this series for the next three months, so keep your eyes out for parts 2 and 3! The questions are ordered as follows:

Why Do I Write Multiple Series in One World? (March)

What Does Writing Multiple Series in One World Look Like? (April)

How Do I Write Multiple Series in One World? (May)


So, onto the first part of the series. Why do I write multiple series in one world? 

First of all, such a phenomenon is not entirely unheard of. Lots of authors write new series in older and already established world. J.K. Rowling, Rick Riordan, Susanne Collins, Cassandra Claire, Brandon Sanderson have all returned to their famous worlds (please note that this is to the best of my knowledge, I've only read Collins and Riordan to date and I don't even read Riordan's works anymore so I don't have all the information regarding their other series and how interconnected they are). And Tolkien set the majority (if not all) of his works in Middle Earth. The point I am trying to make is that it happens, and usually quite often at that.

Authors spend so much time developing a world, a culture, sometimes even an entire magical and religious system that it almost seems a shame to only set one series in it. Now I can't speak for other authors on the exact specifics of why, I can only speak from my own personal experience so that is what I shall give you.

Currently I have two worlds which I have multiple series set in. I've written many other worlds that I have no spinoffs. Illesya from Winter Cursed, I doubt I will ever do one for. I do hope to release a short story collection set in the Otherworlds, but I don't think that quite qualifies as an entirely different series especially since the short stories will just enhance what's in the original series.

No, only two worlds so far have spinoffs. Amar and Ruskhazar.

Amar has three series set in it, the original series My Time in Amar which is four books long, and then two sets of duologies, Return to Amar (which is A Certain Sort of Madness and A Matter of Curiosity) and Far From Amar (which is not released as of yet)

Ruskhazar has five series set in it and two standalones (Amar definitely doesn't really hold a candle to this world which is why most of what I discuss below and in the subsequent posts will be primarily Ruskhazar related with only a sprinkling of Amar on top). The original series is five books long, then there is a four book long series, two trilogies, a duology, and then of course the standalones.

But WHY?

I think primarily I have five reasons for deciding whether a story should be set in an already established world versus in its own unique realm.

1. I have an idea and it fits perfectly in a story world, culture, magic, and religious system that I have already developed.

Or more specifically, I have an idea and I don't have a world for it yet, but it would fit perfectly in this story world that I already have and I could develop a plot around this magic and religious system and connect it to the world as a whole, so why go through the trouble of creating a whole new world when I can simply insert it here?

2. My world has outgrown one single series

So, you created a fantasy world, you developed a culture, a history, you've figured out what fantasy creatures reside there... and then you step back and realize that you have this amazing concept that you barely even touched on in this series so you decide to write a whole other one to be able to properly flesh out this idea.

No?

Is that only me?

This happened multiple times with Ruskhazar. I have four seperate clans living there, the Higher Elves (short, gray-blue skinned, elves that used to live in the mountains but were almost wiped out a thousand years ago and now they exist with no culture as servants, criminals, or outcasts), the Lower Elves (valley-dwelling elves with golden skin and dark hair and eyes, these elves can easily live for hundreds of years and consider themselves above everyone else, they are usually quite stuck-up and isolated), Highlanders (mountain dwelling people, descended from Viking-esque raiders and born immune to magic, these people are proud warriors), and Lowlanders (valley-dwelling people, merchants, farmers or nobility, Lowlanders are a softer clan, preferring the fineries of life, they are also the only humans capable of wielding magic). And that's not even taking into account the outsiders from the deserts who come to Ruskhazar because they have doubtless been exiled from their homeland.

And then on top of that there are two conflicting magic/religious systems. The magickers who use magic which they believe was gifted them by the goddess Meruna; and sorcerers who draw power from the gods' children the vile demigods. Magic is perfectly legal, there is even a grand and massive academy that anyone wishing to learn magic can attend for free; sorcery is illegal and those caught wielding it face dire consequences.

And then there are also vampires and werewolves, both creatures that humans or elves can be turned into with just one bite. Vampires exist due to a curse, they have many weaknesses but also dark and twisted abilities such as living forever, but having to draw someone's life force in order to do it, they are always trapped in this state of limbo between life and death. Werewolves supposedly exist due to a blessing, they can choose to take a stronger form or continue to remain as a human (or elf), it can have absolutely no affect on their everyday life if they so choose it. Werewolves are primarily Highlanders, because it was a clan of Highlanders that was first blessed. Vampirism is a highly contagious blight that affects anyone.

So, as you can see, with all of these differing groups, systems, and such I started to realize that Ruskhazar had outgrown Rage Like the Gods.

For instance, in RLtG I realized that I gave vampirism a bad rap. I have a few characters who become vampires, but they all hate it and desperately seek a cure. However, not everyone would consider vampirism to be such a bad thing (I mean, it does come with immortal life, doesn't it?), and so the Blood of the Gods trilogy was born, which is a series where all of my characters are either A. Vampires, B. Vampire Hunters, or C. Either in love with a vampire or trying to become a vampire.

I also had no Lower Elf main characters in RLtG, (the closest I have is Eirik who is half-elf) in fact they are for the most part shown in a bad light (which isn't hard to do since the majority of Lower Elves are pretty huge jerks), but there are good Lower Elves out there as well, ones who go against the mold and they needed their stories told as well.

This happened dozens of times over, I realized that I wanted to write a story with more outsiders who are foreign to Ruskhazar (A Tale of Gods and Glory), the only MC in RLtG from outside Ruskhazar is Dagmy and I wanted to explore what it would be like for someone who had a different background (Dagmy was raised in a tribe of mercenaries, Taliz from AToGaG was a city dwelling politician). I wanted to see what it was like to have main characters serve some of the sketchier demigods (In RLtG the only sorceress MC is Azern and she serves the demigod of dawn who is the only demigod not considered inherently evil) but what if I had a character who served one of these inherently evil demigods, who actually partook in necromancy and other sacrilegious horrors? I wanted to write a story where a Lower Elf and a Higher Elf fell in love, there are natural tensions between all the clans, but none so much as there are between the elves, such a love seems impossible so of course I had to write an instance when it actually happened.

The list goes on. The what if? questions just kept coming. And so, consequently, did the side series.

3. The story has outgrown one single series

This may seem like the same thing as the last reason, but it's slightly different.

This has happened to me in two different forms. The first and more common option is that a side character wants their story told. The majority of the Blood of the Gods trilogy characters were first introduced in Rage Like the Gods. In fact, I think all the main characters in that trilogy appear in RLtG at least once before they get their own story.

The second form is when I get the desire to write something spoken about during the course of the series, but it has already happened, it hasn't happened yet, or it does not happen to the characters that the original series is about. My example for this is that Ruskhazar has a fairly developed history going back a thousand years, there are two eras that take place before the events of RLtG start off. Certain characters are descended from legendary figures, other characters have lived through this history (although not all were exactly conscious at this point), and I started wanting really badly to go back and write about some of this history. And so Ancient Gods was born, about a protagonist (who is actually the child of one of my protagonists from a pervious series) who goes back in time and is forced to live through the thousand year old history of Ruskhazar (don't worry, she's a vampire so old age isn't going to get her), meeting these immortal characters and witnessing their backstory before disaster befalls them, fighting beside legendary ancestors of other characters, and just all around trying not to change the course of the future.

4. A new idea is similar in a sense and fashion to a story that I have already developed a world for.

For this one, I'm going to use an example from Amar because it is feeling left out. My Time in Amar is a portal fantasy series about a group of teens being dragged from their homes on Earth and taken to the magical and dangerous world of Amar. There are pirates, dragons, castles, kings, wars, and basically anything a Medieval/Kingdom fantasy would want with the added charm of four teenagers who have no idea what they are doing and accidentally leaving their fingerprints all over this world.

Okay, that's super fun, but a few years back I got it in my head that I wanted to write an Alice in Wonderland themed story. Once again, I would have a main character from Earth who travels to a strange and fantastical land.

These two idea concepts just seemed so similar to me. I mean, I was already writing a portal fantasy! But none of my preexisting characters quite fit what I wanted to do for this Alice in Wonderland theme.

It only took me a couple of hours to figure out that instead of creating a whole other world and a whole new way of traveling between worlds, a new magic system, and all that I could simply make the series related to each other. Which also helped with my worries that the basis of these series were too similar, I could now write them to sort of parallel and compliment each other now that they are connected in this manner.

Now please note that I'm certainly not saying that you should only have one world per genre. I don't think that should be the case at all. Of Gold and Iron is another portal fantasy about a character from Earth traveling to another world, but the world in Of Gold and Iron is heavily based off of Irish myths. It broke rule number one, it didn't fit the magic system I had created. Of Gold and Iron is a faerie romance, and while there are faeries in Amar, they are entirely different creatures in these two separate worlds.

5. Crossovers, baby

I try to keep crossovers at a minimum, at least in earlier books in the series, because I understand that they can be pretty confusing. As a whole I try to establish my characters and series first before I bring anyone in from another series, but it does happen. Characters do meet each other. I mean come on, crossovers are flipping awesome and it would be a criminal act to let such an opportunity go to waste.


Ultimately, it's a fine line between intricate and too complicated, and I do the cha-cha slide on that line. But I also think that it can get confusing to have all of your books set in different worlds as well, especially if you write multiple fantasy series, it can get difficult to keep them all unique, sometimes your worlds might end up starting to look too similar to each other anyway. I personally think it's better to just set multiple series in one highly developed world, than to create several cookie-cutter worlds that are exact replicas of each other. But that's just me.

Okay, so this post ended up being far longer than I originally intended. I will try to keep the other posts in this series a bit shorter, but hopefully I answered your question as to Why I write multiple series in one world.

Tuesday, November 10, 2020

Rage Like the Gods Q&A, Part One: Get to Know My Novel


So NaNo has begun, and Rage Like the Gods has basically consumed my life. When I'm not writing, I'm brainstorming (to keep up with the fact that I am actually pansting this novel and need to come up with scenes on the go), when I'm not doing either of those I am drawing my characters. My calculator is getting quite a bit of use trying to figure out word counts, and I think I may drive my close friends and family mad with how much I talk about where I am at or where I am stuck in my writing. With that said, I thought I would share a little more about this book that is essentially my life right now.

To pick the topics I would discuss in this post (I was planning on doing a few posts like this, but this ended up being so long that I think I'm only going to do two. One at the beginning of November and one at the end) I had my two besties R.F. Gammon and Lila Kims, cook up some questions for me to answer about my story's plot, world, and characters.


 -Tell us about each of the main characters but like...in a realistic way not a summary way

This is a mean question, because I like to talk about my characters in summary ways. But I suppose if you want the summaries you will just have to go here where I first introduced them. Anyway so I have 5 POVs in RLtG (one previously not listed in the other blog post because that POV is slightly different from my other four), so I'm going to focus on the POV characters (of book one, there may or may not be another POV added in book 2 but you didn't hear it from me XD) since well, they are my main characters


(this image and the ones below are my [finally finished] Inktober project in which I was drawing my characters from RLtG but in modern clothes cause why not)


Thyre: Thyre is a Highlander, fiercly proud of her heritage, loyal to a fault, and not a fan of magic or really anything Lowlander (she is Highlander through and through). Her father was the keeper of a burial mound and as such she lived a somewhat isolated life what with people being superstitious and afraid of the dead (they aren't exactly wrong to be, necromancy is a thing in this world). However, when a bandit clan killed her family Thyre went on the war path. She did a cartload of questionable things to achieve her revenge, becoming quite a skilled warrior in the process. However now that she has avenged her family (and gotten on the bad side of a law or two) she doesn't know what her purpose is in life. She is a lone wolf (and becomes one quite literally *cough* lycanthropy *cough*) but she doesn't like that, she wants a family, or a pack (or both). Show her a little kindness and she will love you forever. She's just like a big ol' extremely violent teddy bear with antisocial tendencies and trouble building the relationships she desperately craves.



Dagmy: Dagmy is a foreigner, hailing from the deserts of the south, perhaps the only place harsher and harder to survive in than Ruskhazar. Formerly a member of a clan of warrior's Dagmy has since been exiled, never to return on pain of death. Labeled a coward and a traitor, the worst insults you could label someone who places honor as equaling personal worth,  Dagmy is desperate to find some way to reclaim her good name and she doesn't care what she has to do in order to do it. Killing is her profession, so to survive in this new land, she makes a living selling her sword. Dagmy is taciturn, the kind to kill first and ask questions later. Honor is all that matters to her, everything else is just a distraction.



Eirik: Eirik is the only guy chosen one, but he doesn't mind. Far more at home with women who he can charm with ease, than his fellow males who have a tendency to beat him up, Eirik either inspires loyalty and hatred from whoever he meets. Eirik is actually half elf, raised by a mother who cared more about alchemy than most individuals and a hard working farmer of a father, Eirik decided that his role model should be his always drunk uncle (we never said Eirik was smart, just that he was charming). He has decided that being a bard is his passion, and considers himself the handsomest, most talented bard to ever walk the earth and that it will be a simple matter to claim worldwide fame  (never said he was humble either). Unfortunately life has proven to be more difficult and more dangerous than he anticipated... and lonelier. Still with his brains and silver tongue, there's nothing he can't accomplish, at least that's what he thinks.



Meruna: Meruna is a Lowlander from a very important family, she is expected to marry well to further her father's political views, but her true passion is learning and magic. She will not accept a future where she doesn't attend the Academy of Magickers, so finally her parents relented and now she is off on her own for the first time in her life. As clutzy as she is stubborn, Meruna is a bit of disaster waiting to happen. She wears her hair unfashionably short after a fire spell gone wrong. She's a bit stuck up, and takes great pride in her knowledge of the magical arts, but Meruna is a strict pacifist and would rather die than raise her hand against a soul.



Azern: the final POV character, Azern is a bit different than everyone else. She was not chosen by one of the gods, instead selected as a chosen one by one of the only non evil demigods there is. As a demigod follower, Azern is actually a sorceress, deriving magical powers from this demigod rather than the goddess Meruna. Sorcery is mildly illegal, but Azern isn't big on following rules. A rebel at heart, she has been known to make an enemy or two with her unpopular political views. Still she has her heart in the right place and makes close friends easily, who she would be willing to die for. She is the only one of my main characters actually dedicated to saving the world. She is a Higher Elf, one of the remnants of a long destroyed culture and as such she wants to prevent other clans from going through what her people did.


-What's the world like?

So the world's name is Ruskhazar, and since this is a somewhat broad question I decided to divide the answer into four sections (in which you will discover that I have just a bit too much fun creating my worlds)

Geographically: Ruskhazar is on a peninsula, connecting it to the rest of the land mass (not much is mentioned about this land mass except that to the south there is a vast desert that is Dagmy's homeland) islands dot the sea surrounding Ruskhazar, including the closest set of islands, the Spice Isles, a previously uninhabited cluster of islands that has since been settled by Ruskhazar due to the ripe conditions for growing spices, however these plantations are greedy and unsanitary and generally the only workers are criminals exiled from the homeland. Ruskhazar itself is almost entirely locked in by mountains that wrap around the peninsula. These mountains form a natural barrier to defend their land from invaders, but also make it difficult to have large cities, and makes travel dangerous. In the center of the circle of the mountains is a fertile valley known as the Lowlands, this is where the largest cities are, and also where most farming takes place. There is also a thin coastline on the other side of the mountains, that nestles between the mountains and the sea, this area is home to fishermen, summer houses for the nobles, and the prisons where criminals wait for a ship to send them off to the Spice Isles.

Ruskhazar is far to the north and as such, can be quite chilly year round, this can make living in Ruskhazar quite difficult. But if you can look past the snow and the harsh environment it is a beautiful land with mountains on every horizon and lights that illuminate the sky at night.

Historically: Ruskhazar was originally the home of the elves. No one remembers where they first came from, but it has been the home of the two species of elves for thousands of years. The Higher Elves took up residence in the mountains, carving cities out of cliffs. The Lower Elves lived in the valley where they thrived in the slightly less harsh climate. However, the species of elves never truly got along, each believing they were the true race and the other was simply a mistake.

Then the humans came. The Khazars, a nomadic band of barbarians traveled up through the peninsula deciding to settle in the fertile valley in the circle of the mountains. Due to their much quicker reproduction rate, the humans easily outnumbered the elves in only a matter of years. These Khazars also possessed an inherent magic. Not wishing to be wiped out by these magical humans, the Lower elves allied themselves to them. Welcomed them into their culture and opened their cities to them.

Around the same time the Rus, a clan of Vikings from a small island to the north of even Ruskhazar sailed south and found this land. They set up residency in the mountains where they would descend on Lowlander villages and raid them. This continued for some time until the Lowlanders began fighting back against these Highlanders. After a long and bitter conflict, involving both the elves, the Lowlanders finally defeated these Highlanders. But after the bitter conflict the only way for both cultures to survive the harsh environment was to unite their people into their culture and so Ruskhazar was formed.

The final and most bloody conflict to take place in Ruskhazar's history was when the Lower Elves convinced their human allies to turn on the Higher Elves. Many Highlanders opted to stay out of the fight with their neighbors, and who had been their allies in the war they lost. But between the Lower Elves and the Lowlanders, the Higher Elves were decimated, their culture and history destroyed. Only a remnant was left to join the united land.

Religion: The people in Ruskhazar believe in a pantheon of five deities. These deities are...

Thyre who is the god of time, burial rights, and the guardian of Skyhold, the land of the dead.

Thyre is wed to Neltruna who is the goddess of monsters, darkness, and all things unknown

Meruna is the goddess of magic and the virtues

Her husband Eirik is the god of humanity, including all human things such as birth and death

Dagmy is the goddess of beauty, lies, and carnal beasts

There were two other gods. Twin brothers, one who created the Lower Elves and one who created the Higher. However, these brothers hated each other so deeply that they ended up destroying each other, and this is why the races of elves will never truly live in peace till the end of days.

(as you will notice, these names are probably familiar. That's because my characters are named after the gods, giving rise to the title Rage Like the Gods)

These gods had 8 children between them, the demigods. Neltruna and Thyre had six children, and Meruna and Eirik had a son a great and mighty dragon, but these demigods were considered so evil they their parents were forced to destroy them in order to save the world (there was one demigod who was not evil, but she fancied herself a guardian against doomsday and so gladly sacrificed herself to stop her siblings and the dragon— this is the demigod that Azern serves)

Since then Meruna, heartbroken over the loss of their son, had another child in secret. When the other gods learned of this they exiled, her second son, the giant, from the realm of the gods to forever be the guardian of earth to atone for his existence.

Modern Political Culture: Ruskhazar is ruled by two kings. The High King, a Lower Elf who has been in charge for hundreds of years. This High King is really more of a figurehead now, considered to be the one with more power, but lives in seclusion and rarely makes decrees these days. The Lesser King, a Lowlander, is in charge of many of the affairs of state. It is also his duty to regularly visit the High King in his seclusion and see that any of the High King's orders are followed.

Under this unified front the Lowlanders and their far outnumbered Lower Elf neighbors live under the illusion of peace. However there are many in the Lower Elf ranks who remember a time from before man and with their bitter enemies the Higher Elves practically decimated they would rule supreme. However elves do not reproduce quickly and are far outnumbered by the races of man.

It is because of this that there are some among the Lower Elves who would love to see a civil war between the Highlanders and Lowlanders, which isn't actually all that far off. The Lower King has a Highlander as one of his chief advisors, but many Highlanders consider this a paltry peace offering and this advisor a traitor to them anyway. They live in constant fear of the Lowlanders deciding that they desire to wipe out their culture as the Higher Elves culture was wiped out. Many desire to break away and become their own country again, but such sentiments are treasonous to suggest (if you could imagine). To further divide the Lowlanders and Highlanders is the fact that Lowlanders have an ancient bloodline of magic (what they consider a blessing from Meruna) and the Highlanders have no magic to speak of but are actually immune to most magic even used against them, which brokers quite a bit of suspicion on both sides.

Meanwhile the remnants of the Higher Elves, with no cities of their own, and no longer any culture, are understandably bitter for what had happened to them in the past. They are treated as second hand citizens, even by the Highlanders that are sympathetic to their cause (only because the HIghlanders consider everyone who isn't Highlander basically a second hand citizen, which makes it so difficult for them to serve kings which are not Highlanders. It is not a crime that only the HIghlanders are guilty of, the Lowlanders and Lower Elves also have great pride of considering themselves better than the other races)

So basically the social political structure is no good and despite all the clans of elves and men being currently united, they all hate it and war is looking pretty inevitable.


Whew, that was a lot and I'm sure that some or you guys are reading this with glassy eyes (I told you I put too much thought into all of this), so anyway it can all be summed up in this line from Dagmy providing and outsider's view on this social political system:

“Perhaps my home is a land of bloodshed and turmoil, where even the simplest herder must be trained to defend himself if a rival clan should attack. But in the very least you know who the enemy is. There you have your brothers and sisters in your own clan to watch your back. And enemies were not forced to live together under false harmony. This land is like a poorly stitched tear in a fine fabric. Sooner or later it will rend leaving a larger hole than there had been before.”


-What kind of beverages do they have

So in this harsh environment, with it's political differences, and a lot of bad blood, obviously a lot of people are gonna want a lot of strong alcoholic drinks. (my bard starts off this story hungover) we have ale and mead as the more easily bought beverage for the Highlanders, and Lowlander peasants who want to get drunk and drunk fast. The Lowlander lords will probably have vast stores of wine that they drink and provide to their guests.

We also have milk, gotta have those healthy bones. Yaks and long haired cows are a common creature in this environment.

Also unlike the dark ages, there's always the option of plain water. There are a lot of freshwater springs and rivers made from melting snow in the mountains for them to have clean water. Plus I just don't want any of my characters to get dehydrated.


-Magic animals?

well we have the gods' Meruna and Eirik's children. Their eldest who is a dragon, he is currently dead, but in a land with necromancy anything can happen. Their other son is a giant and while he isn't technically an animal, but the giant has a pet dog that he breeds to send the pups to his mother to cheer her up. One of these pups is Garth, who Hakon convinces Dagmy to adopt, is an immortal giant telepathic dog. He had a bunch of siblings, but despite being the size of a horse he was the runt and too small for the giant to send and join the goddess's pack.

There are werewolves in Ruskhazar, considered blessed by Neltruna.

Also there are vampires, considered cursed by the Night Maiden (one of the demigods who was killed). I have a whole host of other Russian inspired monsters. Not sure if those count under magic animals. Not sure if these last couple of ones did either.

The story starts off with an attack from an undead kraken.

And undead sabre tooth wolves (idk sounded cool) exist

In this draft, I have also mention frost ogres. I don't know where those came from or if they will even stay. But currently we have frost ogres.

-Who is YOUR favorite POV to write (Trick question mwahaha)

I legitimately don't have one. These POVs and characters are all so different and their stories so diverse. I love different aspects in each POV equally XD


-What's been your general approach to writing romance in this series

Time for another long and rambley answer.

So. Admission—romance is actually a huge part of this book. When I talk about Rage Like the Gods I am usually discussing chosen ones, or undead armies, or spending a hugely undue amount of time talking about how I combined Russian and Viking culture in this novel's world, that I don't talk about the romantic aspect of this book. But romance is a huge part of this book's plot. And with so many main characters, I have multiple main romances going on. Honestly now I am calling myself out for never discussing the love interests in this book, so maybe I will do a blog post featuring them in a week or two.

What you should know though is that there is no romance between the chosen ones. Each of my main characters has a love story but not with each other. I honestly see them as siblings. Besides in book one they see each other a grand total of one time. And it isn't at the end of the book. It's at the beginning. Also they're all girls except Eirik and he has one of the more romantic plots in book one (how all my chosen ones except Eirik ended up being girls, even Azern the faux one, is an excellent question, one I don't have a specific answer to, my characters came to me like this and I have since learned to not question them XD)

So I have a separate romance for each POV, that's five romances (with the addition of a sixth in book two), and as I said they are a large part of my book. Now, not all of them kick off in Rage Like the Gods specifically, but all the pieces are put into place in book one with characters meeting and Tension(TM) and Attraction(TM) in the first book (this is with the exception of that sixth POV that isn't introduced until book 2).

With so many main characters and so many main romances, my focus has been on having them all be vastly different. I have probably put as much focus on the love interests as I have the main characters (hence the need to do a blog post introducing them XD). These developing romances move at different speeds, and so look vastly different as the series progresses. Technically this book is not YA. I don't know what ages my characters are actually, never sat down to figure that out. They are definitely older than teens, somewhere in their twenties. Which technically makes this book NA? With this difference in ages, there is a lot less of the will they won't they for several of my romances. Which is why I feel like it isn't much of a spoiler to share who the love interest is in each POV. Now out of my six romances I do have two slow burns, and one love triangle-ish thing. But um... my characters actually get married in this series. Two of my main characters are married by the end of book one.

Hey in Ruskhazar you never know if you are going to die so if you find love, best to not wait *shrugs*

This story is still definitely going to be clean, it just will have an older theme.

So after that long ramble the short answer to my approach to writing romance in RLtG is,

Keep the romances unique, the love true, the tension amped up, the competition dead (jk jk), and the love interests feisty, sweet, determined, sassy, and aggravating.... respectively. Oh yeah and scream, like a lot.


-What about each of the POVs distinguishes the voices of the characters?

I could list alllllllllllll the differences I have chalked up between my characters from the way they approach violence to their differing flirting techniques but I already spent a gazillion years on the world building so I shall refrain. I will focus on just the voices of the characters.

Eirik is a lighter happier tone, he hasn't led an overly dark life, and still believes in big dreams and happy endings. He is flirtatious but actually quite innocent. He claims to be a bard, but under all of that he is still just a farmer and alchemist's son seeing the world for the first time. Eirik makes decisions based on whims and is adaptable if they don't end up working out.

Thyre in comparison is dark, her thoughts are violent and she is always trying to see what is the bare minimum she can survive with because she is used to losing everything. However she is also governed by emotions and her feelings and wants a happy ending.

Which is the main difference between her and Dagmy. Neither talk much, both are violent minded, but Dagmy is calculated and rarely dwells on her feelings. The other difference I have with Dagmy from all my other characters is that her world view is shaped by a different culture. Everything she sees is seen through the lenses of the deserts where she grew up.

Meruna thinks too much, as a scholar and student of the magical arts she is always asking questions and exploring solutions. This can lead to her losing track on events going on around her because she is daydreaming... um I mean brainstorming instead. As a pacifist Meruna is not violent at all and seeks to avoid violent encounters under all circumstances.

I haven't written any of Azern's POV yet but basically she is ruled by her desire to break the rules and rebel and hating restrictions while also knowing that her actions have consequences and she really ought to play nice.


-Has anything from your life inspired certain aspects of the world or characters?

Well obviously I don't have magic or lycanthropy or been cursed with vampirism *shifts eyes nervously* but...

Meruna is similar to me in many physical aspects. She is short, with curves and not a muscle to speak of. The most workout she gets is hauling books around which is *cough* *hack* *chokes on lung* not too far off from her esteemed author. Also she totally got her maladaptive daydreaming features from me.

Eirik is like me in his being a bard. He's always trying to compose that one song that will launch him into worldwide fame and fortune *coughs again* which is more or less similar to me with my books. He has talents and he wants to be noticed, he wants to share his talents and be appreciated for them. That's something I can empathize with for sure. Also he is terrible at similes which is a trait I also have, and isn't exactly a good one to have in either of our lines of work. Whoops. Still we make do.

Thyre and I share a condition which is known as: getting attached too early on, and also not actually being good judge of characters so why the heck are you getting attached stop it stop that now.

Dagmy and I don't have a whole lot in common actually, her partner in crime Hakon however is basically me only with magical abilities (because we're sticking to the narrative that I don't have magical powers) and a guy.

And as for the world, well my (*cough*) unhealthy obsession with diseases has influenced the vampirism in that it is basically a believed to be incurable chronic illness rather than a straight up monster as many vampire stories will have (although I could go into some of the origins of vampirism that were believed to have come about to explain contagious diseases but I shan't)

And basically the entirety of this series is inspired after something or the other, but I don't have time to get into all that and also spoilers so I shall leave my answer at this because wow this blog post is getting long (I don't know who to blame, my besties for asking such darn hard questions, or my tendency to ramble)


-Which character do you expect will be the fan favorite?

That would probably be a toss-up between Eirik and Meruna. Meruna will definitely be relatable, especially with college students since her life revolves around studying. She is a huge bookworm, I find her struggles to carry a large number of books quite relatable myself. However, Eirik is a charming, well-meaning, and smooth talking bard. He is funny and always striving to be liked and come ahead in the world. So either Eirik or Meruna. Plus they are the least stabby of these characters (Dagmy and Thyre can be kind of dark some all the time)


OKAY and we have reached the end. Congratulations on surviving that word dump. That was a lot of coughing maybe I'm coming down with something. Hopefully now you have a somewhat better grasp on this story. I'm going to try to get a post up about our lucky fellas (and Sassa) who are the love interests in RLtG next week. And as for part two at the end of this month I figured I would let you guys ask the questions this time. So comment below, with any questions you may have about RLtG and my writing of it!